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DNA Games

DNA Games was a social game studio founded in 2009 by Jon Lee and Shaun Haase in the San Francisco Bay Area, building technology for real-time social game optimization on the Facebook platform. The studio shipped Casino City, Bar World, and Slot City, casino and lifestyle simulation titles that together reached more than 20 million players, with Casino City becoming a leading casino simulation game on Facebook. The company raised roughly $2 million in venture funding from Battery Ventures and Bain Capital Ventures before being acquired by Zynga in May 2011, one of a rapid series of Zynga studio acquisitions during that period. Post-acquisition the founders and core team were absorbed into Zynga to seed a new internal game studio, and DNA Games ceased to operate as an independent company. As of the July 2026 enrichment pass the company publishes no website, developer portal, documentation, or public API surface; the dnagames.com, dna.games, and dnagames.io domains are all parked or listed for sale by third parties and are not operated by the company.

human only

Index entry only — little beyond a description and a link, and nothing machine-readable enough for an agent to act on without a human reading the site first.

Kin Score

DNA Games is tracked in the API Evangelist network. This page is the human-readable profile that sits on top of the machine-readable index we maintain at apis.io.

Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — DNA Games scores 6.8/100 (minimal), with a separate agent-readiness read of 0/100 (human only). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.

Kin Score

This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.

Kin Score Kin Score How this is scored →
scored 2026-07-27 · rubric v0.5
Composite quality — 6.8/100 · minimal
Contract Quality 0.0 / 25
Developer Ergonomics 0.0 / 20
Commercial Clarity 0.0 / 20
Operational Transparency 0.0 / 13
Governance 0.0 / 12
Discoverability 6.8 / 10
Agent readiness — 0/100 · human only
Machine-Readable Contract 0 / 18
Agentic Access Contract 0 / 15
MCP Server 0 / 12
Machine-Readable Auth 0 / 10
Idempotency 0 / 9
Stable Error Semantics 0 / 8
Request/Response Examples 0 / 7
Rate-Limit Signaling 0 / 7
Typed Event Surface 0 / 6
Agent Skills 0 / 5
Well-Known Catalog 0 / 4
Consent & Bot Identity 0 / 3

DNA Games is in the network as a tracked entity. We haven't yet indexed a public API surface for it — when one is published, the artifacts, score, and agent-readiness read will appear here automatically. The source repository is where that profile is built.

← All providers · Data indexed from github.com/api-evangelist/dna-games · machine-readable index on apis.io