Epic Games
Epic Games is the studio behind Fortnite, the Unreal Engine, the Epic Games Store, MetaHuman, RealityScan, Twinmotion, RAD Game Tools, and the Epic Online Services (EOS) backend. Epic operates a unified developer portal at dev.epicgames.com that hosts the EOS SDK and REST APIs (Auth, Connect, Friends, Presence, Lobby, Sessions, Achievements, Stats, Leaderboards, Player Data Storage, Title Storage, Voice, Sanctions, Anti-Cheat, Reports, P2P, Ecom, User Info), the Unreal Engine documentation, the Epic Games Store publishing tools, and the Kids Web Services (KWS) compliance platform. EOS is cross-platform and runs on Windows, macOS, Linux, PlayStation, Xbox, Switch, iOS, Android, and web. This profile rolls Epic's developer-facing surfaces into a single index; the Unreal Engine surface has its own dedicated profile.
Real signal across most facets with visible, nameable gaps — the contract exists but is thin, or the portal is good while governance and commercial terms are absent.
API Evangelist profiles Epic Games the way a machine reads it — 24 machine-readable artifacts across 14 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.
Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Epic Games scores 46.7/100 (developing), with a separate agent-readiness read of 48/100 (agent ready). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.
Kin Score
This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.
How we profile Epic Games
Each block below is one kind of artifact we hold for Epic Games. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.
APIs 14
Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.
Individual APIs this provider publishes, each with its own machine-readable definition.
Epic Online Services (EOS)
Epic Online Services is Epic's free cross-platform backend for games. EOS exposes both a native C/C++ SDK (with Unity, Unreal, and platform wrappers) and a set of REST web servi...
Epic Account Services
Epic Account Services provides OAuth 2.0 / OIDC sign-in with an Epic Account, exposing user identity, display name, country, preferred language, and linked-account information t...
Epic Games Store Publishing
The Epic Games Store publishing surface lets developers upload builds, configure store pages, manage offers, run sales, and integrate with EOS achievements and entitlements. Pub...
Kids Web Services (KWS)
Kids Web Services is Epic's compliance and parental-verification platform for games and online services that handle children's data. KWS exposes REST APIs and an SDK for age ver...
Unreal Engine (Pointer)
Unreal Engine is profiled separately. See the unreal-engine entry for Unreal SDK / Plugin / Pixel Streaming / RHI / Online Subsystem details.
Epic Games Achievements API
The Achievements API from Epic Games — 2 operation(s) for achievements.
Epic Games Auth API
The Auth API from Epic Games — 4 operation(s) for auth.
Epic Games Connect API
The Connect API from Epic Games — 1 operation(s) for connect.
Epic Games Ecom API
The Ecom API from Epic Games — 1 operation(s) for ecom.
Epic Games Leaderboards API
The Leaderboards API from Epic Games — 2 operation(s) for leaderboards.
Epic Games PlayerDataStorage API
The PlayerDataStorage API from Epic Games — 1 operation(s) for playerdatastorage.
Epic Games Sanctions API
The Sanctions API from Epic Games — 1 operation(s) for sanctions.
Epic Games Stats API
The Stats API from Epic Games — 1 operation(s) for stats.
Epic Games TitleStorage API
The TitleStorage API from Epic Games — 1 operation(s) for titlestorage.
Scroll within the panel for all 14 ·
Open Collections 1
Open, tool-agnostic collections carry the same runnable value as Postman without locking you to one client — the portable, forkable form of the same exercise.
Open, tool-agnostic API collections (OpenAPI-derived and Bruno).
Epic Online Services Web API
OPEN COLLECTIONGraphQL 1
Where a provider ships GraphQL, the schema is the contract. We profile it alongside the REST surface so the whole interface is legible in one place.
GraphQL schemas published by this provider.
Epic Games GraphQL
Epic Games exposes GraphQL surfaces across several developer-facing products. The primary surface historically lived at `https://graphql.epicgames.com/graphql` and powered the E...
GRAPHQLPricing Plans 1
Pricing is part of the interface. Machine-readable plans tell you what a tier costs and includes before you commit — one of the six things the Kin Score reads for commercial clarity.
Published pricing tiers and plan structures.
Rate Limits 1
Rate limits are the difference between a demo that works and a production integration that doesn't fall over. Publishing them is an operational-transparency signal — and a hard requirement for any agent that plans its own throughput.
Documented rate limits and quota policies.
Epic Games Rate Limits
RATE LIMITSFinOps 1
Cost, billing, and metering signals let a buyer model the financial operations of an API before it's live. We profile them for the same reason we profile pricing: the money is part of the contract.
Cost, billing, and metering signals for API financial operations.
Epic Games Finops
FINOPSSecurity Posture 3
Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Scopes 1
OAuth scopes are the vocabulary of least-privilege access. Profiling them shows exactly what an integration — or an agent acting on a user's behalf — is allowed to do.
OAuth scopes governing access to this provider's APIs.
Agentic Access 1
An x-agentic-access contract marks which operations are safe for an agent to run on its own and which need a human in the loop. It is the difference between an API an agent can use and one it can use safely.
Recommended x-agentic-access execution contracts for AI agents.
Resources
Every other property we hold for Epic Games — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.
Get Started 2
Portal, sign-up, and the first successful call
Documentation 2
Reference material describing how the API behaves
Agent Surfaces 1
MCP servers, agent skills, and machine-readable catalogs
Build 1
SDKs, sample code, and the tooling you integrate with
Access & Security 4
Authentication, authorization, and security posture
Learn 2
Tutorials, courses, talks, and written guidance
Operate 3
Status, limits, changes, and where to get help
Commercial 3
Pricing, plans, and the legal terms of use
Company 4
The organization behind the API
Other 2
Properties that don't map to a standard resource type
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