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Epic Games website screenshot

Epic Games

Epic Games is the studio behind Fortnite, the Unreal Engine, the Epic Games Store, MetaHuman, RealityScan, Twinmotion, RAD Game Tools, and the Epic Online Services (EOS) backend. Epic operates a unified developer portal at dev.epicgames.com that hosts the EOS SDK and REST APIs (Auth, Connect, Friends, Presence, Lobby, Sessions, Achievements, Stats, Leaderboards, Player Data Storage, Title Storage, Voice, Sanctions, Anti-Cheat, Reports, P2P, Ecom, User Info), the Unreal Engine documentation, the Epic Games Store publishing tools, and the Kids Web Services (KWS) compliance platform. EOS is cross-platform and runs on Windows, macOS, Linux, PlayStation, Xbox, Switch, iOS, Android, and web. This profile rolls Epic's developer-facing surfaces into a single index; the Unreal Engine surface has its own dedicated profile.

agent ready

Real signal across most facets with visible, nameable gaps — the contract exists but is thin, or the portal is good while governance and commercial terms are absent.

Kin Score

API Evangelist profiles Epic Games the way a machine reads it — 24 machine-readable artifacts across 14 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.

Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Epic Games scores 46.7/100 (developing), with a separate agent-readiness read of 48/100 (agent ready). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.

Kin Score

This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.

Kin Score Kin Score How this is scored →
scored 2026-07-27 · rubric v0.5
Composite quality — 46.7/100 · developing
Contract Quality 12.8 / 25
Developer Ergonomics 10.4 / 20
Commercial Clarity 10.0 / 20
Operational Transparency 3.4 / 13
Governance 0.0 / 12
Discoverability 10.0 / 10
Agent readiness — 48/100 · agent ready
Machine-Readable Contract 18 / 18
Agentic Access Contract 15 / 15
MCP Server 0 / 12
Machine-Readable Auth 10 / 10
Idempotency 0 / 9
Stable Error Semantics 0 / 8
Request/Response Examples 0 / 7
Rate-Limit Signaling 7 / 7
Typed Event Surface 0 / 6
Agent Skills 0 / 5
Well-Known Catalog 0 / 4
Consent & Bot Identity 0 / 3

How we profile Epic Games

Each block below is one kind of artifact we hold for Epic Games. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.

APIs 14

Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.

Individual APIs this provider publishes, each with its own machine-readable definition.

Epic Online Services (EOS)

Epic Online Services is Epic's free cross-platform backend for games. EOS exposes both a native C/C++ SDK (with Unity, Unreal, and platform wrappers) and a set of REST web servi...

Epic Account Services

Epic Account Services provides OAuth 2.0 / OIDC sign-in with an Epic Account, exposing user identity, display name, country, preferred language, and linked-account information t...

Epic Games Store Publishing

The Epic Games Store publishing surface lets developers upload builds, configure store pages, manage offers, run sales, and integrate with EOS achievements and entitlements. Pub...

Kids Web Services (KWS)

Kids Web Services is Epic's compliance and parental-verification platform for games and online services that handle children's data. KWS exposes REST APIs and an SDK for age ver...

Unreal Engine (Pointer)

Unreal Engine is profiled separately. See the unreal-engine entry for Unreal SDK / Plugin / Pixel Streaming / RHI / Online Subsystem details.

Epic Games Achievements API

The Achievements API from Epic Games — 2 operation(s) for achievements.

Epic Games Auth API

The Auth API from Epic Games — 4 operation(s) for auth.

Epic Games Connect API

The Connect API from Epic Games — 1 operation(s) for connect.

Epic Games Ecom API

The Ecom API from Epic Games — 1 operation(s) for ecom.

Epic Games Leaderboards API

The Leaderboards API from Epic Games — 2 operation(s) for leaderboards.

Epic Games PlayerDataStorage API

The PlayerDataStorage API from Epic Games — 1 operation(s) for playerdatastorage.

Epic Games Sanctions API

The Sanctions API from Epic Games — 1 operation(s) for sanctions.

Epic Games Stats API

The Stats API from Epic Games — 1 operation(s) for stats.

Epic Games TitleStorage API

The TitleStorage API from Epic Games — 1 operation(s) for titlestorage.

Scroll within the panel for all 14 ·

Open Collections 1

Open, tool-agnostic collections carry the same runnable value as Postman without locking you to one client — the portable, forkable form of the same exercise.

Open, tool-agnostic API collections (OpenAPI-derived and Bruno).

GraphQL 1

Where a provider ships GraphQL, the schema is the contract. We profile it alongside the REST surface so the whole interface is legible in one place.

GraphQL schemas published by this provider.

Epic Games GraphQL

Epic Games exposes GraphQL surfaces across several developer-facing products. The primary surface historically lived at `https://graphql.epicgames.com/graphql` and powered the E...

GRAPHQL

Pricing Plans 1

Pricing is part of the interface. Machine-readable plans tell you what a tier costs and includes before you commit — one of the six things the Kin Score reads for commercial clarity.

Published pricing tiers and plan structures.

Rate Limits 1

Rate limits are the difference between a demo that works and a production integration that doesn't fall over. Publishing them is an operational-transparency signal — and a hard requirement for any agent that plans its own throughput.

Documented rate limits and quota policies.

Epic Games Rate Limits

2 limits

RATE LIMITS

FinOps 1

Cost, billing, and metering signals let a buyer model the financial operations of an API before it's live. We profile them for the same reason we profile pricing: the money is part of the contract.

Cost, billing, and metering signals for API financial operations.

Security Posture 3

Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.

Authentication, domain security, vulnerability disclosure, and trust-center signals.

Epic Games Authentication

http/oauth2 · 2 schemes

SECURITY

Epic Games Domain Security

TLSv1.3 · DMARC

SECURITY

Epic Games Vulnerability Disclosure

Hackerone · security.txt · contact published

SECURITY

Scopes 1

OAuth scopes are the vocabulary of least-privilege access. Profiling them shows exactly what an integration — or an agent acting on a user's behalf — is allowed to do.

OAuth scopes governing access to this provider's APIs.

Epic Games Scopes

1 scope · clientCredentials

1 scopes

SCOPES

Agentic Access 1

An x-agentic-access contract marks which operations are safe for an agent to run on its own and which need a human in the loop. It is the difference between an API an agent can use and one it can use safely.

Recommended x-agentic-access execution contracts for AI agents.

Epic Games Agentic Access

17 operations · 5 acting · 1 human-in-the-loop

17 operations · 5 acting

AGENTIC

Resources

Every other property we hold for Epic Games — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.

Get Started 2

Portal, sign-up, and the first successful call

Documentation 2

Reference material describing how the API behaves

Agent Surfaces 1

MCP servers, agent skills, and machine-readable catalogs

Build 1

SDKs, sample code, and the tooling you integrate with

Learn 2

Tutorials, courses, talks, and written guidance

Operate 3

Status, limits, changes, and where to get help

Other 2

Properties that don't map to a standard resource type

← All providers · Data indexed from github.com/api-evangelist/epic-games · machine-readable index on apis.io