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Gameye website screenshot

Gameye

Gameye is a managed game server orchestration platform for multiplayer game studios, founded in 2017 in Rotterdam (Gameye B.V.). It runs dedicated, containerized game servers across bare metal, cloud, and edge providers behind a single REST API — the Session API. Studios call POST /session with a region and a Docker image; Gameye selects the best available location, starts a container in about half a second, and returns the host IP and mapped ports players connect to. Capacity-based pricing carries no egress fees, and the platform is matchmaker-agnostic (Pragma Engine, Nakama, PlayFab, FlexMatch). Gameye has orchestrated 120M+ sessions with a 99.99% uptime SLA and serves studios including Torn Banner Studios (Chivalry 2) and Remedy Entertainment.

agent native

Real signal across most facets with visible, nameable gaps — the contract exists but is thin, or the portal is good while governance and commercial terms are absent.

Kin Score

API Evangelist profiles Gameye the way a machine reads it — 13 machine-readable artifacts across 5 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.

Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Gameye scores 54.3/100 (developing), with a separate agent-readiness read of 69/100 (agent native). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.

Kin Score

This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.

Kin Score Kin Score How this is scored →
scored 2026-07-27 · rubric v0.5
Composite quality — 54.3/100 · developing
Contract Quality 13.8 / 25
Developer Ergonomics 16.1 / 20
Commercial Clarity 8.9 / 20
Operational Transparency 5.5 / 13
Governance 0.0 / 12
Discoverability 10.0 / 10
Agent readiness — 69/100 · agent native
Machine-Readable Contract 18 / 18
Agentic Access Contract 15 / 15
MCP Server 12 / 12
Machine-Readable Auth 10 / 10
Idempotency 0 / 9
Stable Error Semantics 8 / 8
Request/Response Examples 0 / 7
Rate-Limit Signaling 0 / 7
Typed Event Surface 0 / 6
Agent Skills 5 / 5
Well-Known Catalog 4 / 4
Consent & Bot Identity 0 / 3

How we profile Gameye

Each block below is one kind of artifact we hold for Gameye. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.

APIs 5

Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.

Individual APIs this provider publishes, each with its own machine-readable definition.

Gameye Artifacts API

The Artifacts API from Gameye — 1 operation(s) for artifacts.

Gameye Available Location API

The Available Location API from Gameye — 1 operation(s) for available location.

Gameye Logs API

The Logs API from Gameye — 1 operation(s) for logs.

Gameye Session API

The Session API from Gameye — 4 operation(s) for session.

Gameye Tag API

The Tag API from Gameye — 1 operation(s) for tag.

Arazzo Workflows 4

Real integrations are rarely a single call. Arazzo describes the multi-step sequences — auth, then create, then confirm — so both a human and an agent can follow the choreography, not just the endpoints.

Multi-step API workflows described with the Arazzo specification.

_Index

ARAZZO

Allocate a Gameye session and get its connection address

Pick an available region for an image, start a session, and read its host/ports.

ARAZZO

Manage the player roster on a Gameye session

Start a session, register players joining, then remove players leaving.

ARAZZO

Stream logs, stop a Gameye session, and download an artifact

Pull a session's logs, terminate it, then download a diagnostic artifact.

ARAZZO

MCP Servers 1

Model Context Protocol servers expose these APIs directly to AI agents. We profile them because agent-native access is the fastest-growing way this provider's capabilities actually get used.

Model Context Protocol servers that expose these APIs to AI agents.

gameye-mcp.yml

MCP SERVER

Security Posture 2

Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.

Authentication, domain security, vulnerability disclosure, and trust-center signals.

Gameye Authentication

http · 1 scheme

SECURITY

Gameye Domain Security

TLSv1.3 · DMARC

SECURITY

Agentic Access 1

An x-agentic-access contract marks which operations are safe for an agent to run on its own and which need a human in the loop. It is the difference between an API an agent can use and one it can use safely.

Recommended x-agentic-access execution contracts for AI agents.

Gameye Agentic Access

10 operations · 4 acting · 1 human-in-the-loop

10 operations · 4 acting

AGENTIC

Resources

Every other property we hold for Gameye — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.

Documentation 2

Reference material describing how the API behaves

Build 3

SDKs, sample code, and the tooling you integrate with

Access & Security 2

Authentication, authorization, and security posture

Commercial 3

Pricing, plans, and the legal terms of use

Company 2

The organization behind the API

Other 1

Properties that don't map to a standard resource type

← All providers · Data indexed from github.com/api-evangelist/gameye · machine-readable index on apis.io