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Godot Engine website screenshot

Godot Engine

Godot Engine is a free and open-source community-driven 2D and 3D game engine released under the MIT License and stewarded by the Godot Foundation. Godot ships an integrated editor plus a deep scripting and extension surface across three primary languages: GDScript (Godot's own typed scripting language), C# (via .NET 8 / Mono in the .NET build), and C++ (via GDExtension, the modern successor to GDNative, which lets native shared libraries register their own classes against the same API the built-in classes use). The engine API is documented per-class at docs.godotengine.org. In addition, the Godot Asset Library at godotengine.org/asset-library/api exposes a public REST API used by the in-editor AssetLib browser to list, search, fetch, and download community plugins, templates, tools, and demos. The Godot project source lives at github.com/godotengine/godot.

human only

Limited machine-readable signal and partial portal coverage — documentation a human can read, but little a machine or agent can consume without scraping.

Kin Score

API Evangelist profiles Godot Engine the way a machine reads it — 10 machine-readable artifacts across 5 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.

Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Godot Engine scores 30.6/100 (thin), with a separate agent-readiness read of 3/100 (human only). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.

Kin Score

This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance. Every facet and dimension name is a link: it opens that measurement's page on APIs.io, where the rating runs across the whole catalog — the exact checks that feed it, how every profiled provider distributes on it, and who is at the top of it.

Kin Score Kin Score How this is scored →
scored 2026-09-08 · rubric v0.20.0
Godot Engine Kin Score — API readiness rating by API Evangelist

Put this on your own site. The badge is drawn live from Godot Engine's current Kin Score — paste it once and it updates itself every time the score is recomputed. It follows your visitor's light or dark setting, and it links back here so anyone who sees it can read the full breakdown.

<!-- Kin Score · API Evangelist -->
<a href="https://providers.apievangelist.com/providers/godot/"
   title="Godot Engine on API Evangelist — API profile and Kin Score">
  <img src="https://apis.io/badge/godot.svg"
       alt="Godot Engine Kin Score — API readiness rating by API Evangelist" width="150" height="150" loading="lazy">
</a>

More shapes, themes and sizes → · Score as JSON · How badges work

How we profile Godot Engine

Each block below is one kind of artifact we hold for Godot Engine. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.

APIs 5

Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.

Individual APIs this provider publishes, each with its own machine-readable definition.

Godot GDScript API

GDScript is Godot's first-class scripting language, a high-level dynamically typed (and gradually statically typed) language with Python-like syntax and tight integration with t...

Godot C# / .NET Bindings

Godot's .NET build ships C# bindings over the engine API, letting developers write game logic and editor tooling in C# against the same class library that GDScript and C++ see. ...

Godot GDExtension (C++ Bindings)

GDExtension is Godot 4's mechanism for binding native C++ (or any language with a C ABI) into the engine without recompiling Godot itself. GDExtension libraries register their o...

Godot Editor Plugin API

Godot's editor can be extended in-place with EditorPlugin scripts that add docks, inspector plugins, import plugins, export plugins, gizmos, and custom tool windows. Editor plug...

Godot Asset Library API

The Godot Asset Library REST API powers the community asset browser inside the Godot editor (AssetLib tab) and the website at godotengine.org/asset-library. It exposes endpoints...

Pricing Plans 1

Pricing is part of the interface. Machine-readable plans tell you what a tier costs and includes before you commit — one of the things the Kin Score reads for access clarity — renamed from commercial clarity in rubric 0.12, because a free statutory interface has access terms and no commercial ones.

Published pricing tiers and plan structures.

Godot Plans Pricing

1 plans

PLANS

Rate Limits 1

Rate limits are the difference between a demo that works and a production integration that doesn't fall over. Publishing them is an operational-transparency signal — and a hard requirement for any agent that plans its own throughput.

Documented rate limits and quota policies.

Godot Rate Limits

2 limits

RATE LIMITS

FinOps 1

Cost, billing, and metering signals let a buyer model the financial operations of an API before it's live. We profile them for the same reason we profile pricing: the money is part of the contract.

Cost, billing, and metering signals for API financial operations.

Godot Finops

FINOPS

Security Posture 2

Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.

Authentication, domain security, vulnerability disclosure, and trust-center signals.

Godot Domain Security

TLSv1.3 · DMARC

SECURITY

Godot Vulnerability Disclosure

security.txt · contact published

SECURITY

Resources

Every other property we hold for Godot Engine — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.

Get Started 1

Portal, sign-up, and the first successful call

Documentation 3

Reference material describing how the API behaves

Access & Security 2

Authentication, authorization, and security posture

Learn 1

Tutorials, courses, talks, and written guidance

Commercial 2

Pricing, plans, and the legal terms of use

Other 7

Properties that don't map to a standard resource type

Scroll within the panel for all 7 ·

← All providers · Data indexed from github.com/api-evangelist/godot · machine-readable index on apis.io

Where this information came from

This is an independent, third-party profile of Godot Engine, published by API Evangelist. We do not operate, host, resell, or support these APIs, and we are not affiliated with or endorsed by the company unless stated above. Everything here is built from publicly available information — the company's own site, developer portal, documentation, public repositories, and the specifications it publishes for public use. Nothing is obtained by breaching a system, defeating an access control, or using credentials.

The Kin Score and Agent Readiness rating are independently calculated assessments of a company's public API artifacts, scored against a published rubric. They are not certifications, endorsements, security assessments, or audits.

Corrections, re-scores, and removal are free — no partnership or purchase required, and you do not need to justify the request. A removed company is recorded as unrated, never scored zero for having asked. Acknowledgement within one business day; removal within two.

info@apievangelist.com · Read the full data-sourcing policy →
On a security or compliance team? Put security in the subject line and you will get a person, not a form — we will tell you exactly which public URLs this profile was built from.