Loot Rush Games
LootRush (Loot Rush Games) is a San Francisco company, backed by a16z, Paradigm and Y Combinator, that operates a crypto-native "global operating account" — wallets, cards, cryptocurrency withdrawals and transaction history for gamers and marketplaces. It began as a Steam-like platform for blockchain games with NFT rentals and has grown into a consumer crypto account and card product. For developers, LootRush publishes a Partner API (OpenAPI 3.1) exposing Withdraw, History and Connect (OAuth-style, consent-based user data) APIs, plus an official hosted, read-only Model Context Protocol (MCP) server that gives AI assistants scoped access to a user's own balances, cards, card transactions and account history.
Limited machine-readable signal and partial portal coverage — documentation a human can read, but little a machine or agent can consume without scraping.
API Evangelist profiles Loot Rush Games the way a machine reads it — 7 machine-readable artifacts across 4 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.
Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Loot Rush Games scores 40.1/100 (thin), with a separate agent-readiness read of 51/100 (agent ready). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.
Kin Score
This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.
How we profile Loot Rush Games
Each block below is one kind of artifact we hold for Loot Rush Games. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.
APIs 4
Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.
Individual APIs this provider publishes, each with its own machine-readable definition.
Loot Rush Games Connect API
The Connect API from Loot Rush Games — 1 operation(s) for connect.
Loot Rush Games History API
The History API from Loot Rush Games — 1 operation(s) for history.
Loot Rush Games MCP API
The MCP API from Loot Rush Games — 1 operation(s) for mcp.
Loot Rush Games Withdrawals API
The Withdrawals API from Loot Rush Games — 2 operation(s) for withdrawals.
MCP Servers 1
Model Context Protocol servers expose these APIs directly to AI agents. We profile them because agent-native access is the fastest-growing way this provider's capabilities actually get used.
Model Context Protocol servers that expose these APIs to AI agents.
loot-rush-games-mcp.yml
MCP SERVERSecurity Posture 2
Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Resources
Every other property we hold for Loot Rush Games — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.
Get Started 2
Portal, sign-up, and the first successful call
Documentation 2
Reference material describing how the API behaves
Agent Surfaces 3
MCP servers, agent skills, and machine-readable catalogs
Design & Contract 5
Pagination, idempotency, versioning, errors, and events
Build 1
SDKs, sample code, and the tooling you integrate with
Access & Security 2
Authentication, authorization, and security posture
Operate 2
Status, limits, changes, and where to get help
Company 1
The organization behind the API
← All providers · Data indexed from github.com/api-evangelist/loot-rush-games · machine-readable index on apis.io