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Mojang

Mojang Studios is the developer of Minecraft. The Mojang / Minecraft Services API surface covers Minecraft player identity (UUID and profile lookup), skins and capes, name history and name change, server session verification, blocked server lists, player attributes (privacy, chat, friends settings), friends graph, presence, public keys for profile signature verification, and account entitlements. Endpoints span three hosts: the legacy api.mojang.com, the session-server sessionserver.mojang.com (Yggdrasil), and the modern Microsoft-side api.minecraftservices.com. Most read endpoints are public and unauthenticated; player-account endpoints require a Bearer Minecraft access token obtained via the Xbox Live / XSTS authentication chain.

agent ready

Real signal across most facets with visible, nameable gaps — the contract exists but is thin, or the portal is good while governance and commercial terms are absent.

Kin Score

API Evangelist profiles Mojang the way a machine reads it — 129 machine-readable artifacts across 14 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.

Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Mojang scores 46.7/100 (developing), with a separate agent-readiness read of 48/100 (agent ready). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.

Kin Score

This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.

Kin Score Kin Score How this is scored →
scored 2026-07-27 · rubric v0.5
Composite quality — 46.7/100 · developing
Contract Quality 17.6 / 25
Developer Ergonomics 3.9 / 20
Commercial Clarity 0.0 / 20
Operational Transparency 4.8 / 13
Governance 10.4 / 12
Discoverability 10.0 / 10
Agent readiness — 48/100 · agent ready
Machine-Readable Contract 18 / 18
Agentic Access Contract 15 / 15
MCP Server 0 / 12
Machine-Readable Auth 10 / 10
Idempotency 0 / 9
Stable Error Semantics 0 / 8
Request/Response Examples 0 / 7
Rate-Limit Signaling 7 / 7
Typed Event Surface 0 / 6
Agent Skills 0 / 5
Well-Known Catalog 0 / 4
Consent & Bot Identity 0 / 3

How we profile Mojang

Each block below is one kind of artifact we hold for Mojang. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.

APIs 14

Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.

Individual APIs this provider publishes, each with its own machine-readable definition.

Mojang Attributes API

Profanity filter, friends, chat preferences

Mojang Authentication API

Exchange Xbox Live tokens for Minecraft access tokens

Mojang Blocklist API

Player privacy blocklist

Mojang Capes API

Cape selection and visibility

Mojang Entitlements API

Account ownership and entitlement checks

Mojang Friends API

Friends graph (list, add, remove)

Mojang Identity API

Player UUID and username lookup

Mojang Keys API

Signature keypairs and Mojang public keys

Mojang Presence API

Online / playing presence reporting

Mojang Profile API

Authenticated profile and name management

Mojang Server API

Server-policy artifacts (blocked servers)

Mojang Session API

Login-handshake session verification

Mojang Skins API

Skin selection, upload, and reset

Mojang Textures API

Player skin and cape texture lookup

Scroll within the panel for all 14 ·

Open Collections 3

Open, tool-agnostic collections carry the same runnable value as Postman without locking you to one client — the portable, forkable form of the same exercise.

Open, tool-agnostic API collections (OpenAPI-derived and Bruno).

Minecraft Services API

OPEN COLLECTION

Mojang Public API

OPEN COLLECTION

Mojang Session Server

OPEN COLLECTION

Rate Limits 1

Rate limits are the difference between a demo that works and a production integration that doesn't fall over. Publishing them is an operational-transparency signal — and a hard requirement for any agent that plans its own throughput.

Documented rate limits and quota policies.

Mojang Rate Limits

6 limits

RATE LIMITS

Semantic Vocabularies 4

JSON-LD contexts give the data shared meaning across APIs. We profile them because semantics are what let a machine reconcile 'customer' here with 'customer' somewhere else.

JSON-LD contexts and semantic vocabularies used across these APIs.

Mojang Api Context

0 classes · 0 properties

JSON-LD

Mojang Minecraft Services Context

32 classes · 55 properties

JSON-LD

Mojang Public Api Context

5 classes · 8 properties

JSON-LD

Mojang Session Server Context

4 classes · 8 properties

JSON-LD

Spectral Rules 2

Governance rulesets we run against this provider's specs — the automated checks behind parts of the score. Profiling them makes the quality bar explicit and re-runnable, not a matter of opinion.

Mojang API Rules

5 rules · 3 warnings

SPECTRAL

Mojang API Rules

48 rules · 12 errors · 24 warnings

SPECTRAL

JSON Schema 34

Standalone JSON Schema definitions describe the data models behind the API. We profile them so the shapes are validatable on their own — useful long after a single request is forgotten.

Standalone JSON Schema definitions for this provider's data models.

AuthenticatedProfile

5 properties

JSON SCHEMA

BanStatus

1 properties

JSON SCHEMA

Blocklist

1 properties

JSON SCHEMA

Cape

4 properties

JSON SCHEMA

CapeSelection

1 properties

JSON SCHEMA

ChangeSkinRequest

2 properties

JSON SCHEMA

EntitlementItem

3 properties

JSON SCHEMA

Entitlements

3 properties

JSON SCHEMA

Friend

2 properties

JSON SCHEMA

FriendUpdateRequest

3 properties

JSON SCHEMA

FriendsList

4 properties

JSON SCHEMA

FriendsPreferences

1 properties

JSON SCHEMA

MinecraftAccessToken

5 properties

JSON SCHEMA

NameAvailability

1 properties

JSON SCHEMA

NameChangeInfo

3 properties

JSON SCHEMA

PlayerAttributes

4 properties

JSON SCHEMA

PlayerAttributesUpdate

2 properties

JSON SCHEMA

PlayerCertificates

5 properties

JSON SCHEMA

PresenceEntry

3 properties

JSON SCHEMA

PresenceReport

2 properties

JSON SCHEMA

PrivilegeMap

4 properties

JSON SCHEMA

ProfanityFilterPreferences

1 properties

JSON SCHEMA

Profile

2 properties

JSON SCHEMA

PublicKeyEntry

1 properties

JSON SCHEMA

PublicKeys

3 properties

JSON SCHEMA

Skin

6 properties

JSON SCHEMA

XboxLoginRequest

2 properties

JSON SCHEMA

NameChange

2 properties

JSON SCHEMA

Profile

4 properties

JSON SCHEMA

SaleStatisticsRequest

1 properties

JSON SCHEMA

SaleStatistics

3 properties

JSON SCHEMA

JoinRequest

3 properties

JSON SCHEMA

SessionProfile

4 properties

JSON SCHEMA

SessionProperty

3 properties

JSON SCHEMA

Scroll within the panel for all 34 ·

JSON Structure 34

JSON Structure captures the data shapes in a form built for tooling — a complement to JSON Schema that keeps the model machine-legible.

JSON Structure definitions describing this provider's data shapes.

Minecraft Services Ban Status Structure

1 properties

JSON STRUCTURE

Minecraft Services Blocklist Structure

1 properties

JSON STRUCTURE

Minecraft Services Cape Structure

4 properties

JSON STRUCTURE

Minecraft Services Entitlements Structure

3 properties

JSON STRUCTURE

Minecraft Services Friend Structure

2 properties

JSON STRUCTURE

Minecraft Services Friends List Structure

4 properties

JSON STRUCTURE

Minecraft Services Privilege Map Structure

4 properties

JSON STRUCTURE

Minecraft Services Profile Structure

2 properties

JSON STRUCTURE

Minecraft Services Public Keys Structure

3 properties

JSON STRUCTURE

Minecraft Services Skin Structure

6 properties

JSON STRUCTURE

Public Api Name Change Structure

2 properties

JSON STRUCTURE

Public Api Profile Structure

4 properties

JSON STRUCTURE

Public Api Sale Statistics Structure

3 properties

JSON STRUCTURE

Session Server Join Request Structure

3 properties

JSON STRUCTURE

Session Server Session Profile Structure

4 properties

JSON STRUCTURE

Session Server Session Property Structure

3 properties

JSON STRUCTURE

Scroll within the panel for all 34 ·

Examples 34

Real request and response payloads are what turn a spec from abstract into obvious — and they're one of the twelve things an agent needs to call an API correctly on the first try.

Example request and response payloads for these APIs.

Scroll within the panel for all 34 ·

Security Posture 2

Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.

Authentication, domain security, vulnerability disclosure, and trust-center signals.

Mojang Authentication

http · 1 scheme

SECURITY

Mojang Domain Security

TLSv1.3 · HSTS · DNSSEC · DMARC

SECURITY

Agentic Access 1

An x-agentic-access contract marks which operations are safe for an agent to run on its own and which need a human in the loop. It is the difference between an API an agent can use and one it can use safely.

Recommended x-agentic-access execution contracts for AI agents.

Mojang Agentic Access

29 operations · 14 acting · 1 human-in-the-loop

29 operations · 14 acting

AGENTIC

Resources

Every other property we hold for Mojang — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.

Documentation 2

Reference material describing how the API behaves

Agent Surfaces 1

MCP servers, agent skills, and machine-readable catalogs

Design & Contract 3

Pagination, idempotency, versioning, errors, and events

Access & Security 2

Authentication, authorization, and security posture

Operate 1

Status, limits, changes, and where to get help

Company 1

The organization behind the API

Other 1

Properties that don't map to a standard resource type

← All providers · Data indexed from github.com/api-evangelist/mojang · machine-readable index on apis.io