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Unity

Unity is a real-time 3D content creation platform — the Unity engine powers cross-platform games, simulations, XR experiences, and digital twins, while Unity Gaming Services (UGS) and Unity Cloud provide a production backend for live games and 3D pipelines. UGS exposes a coherent set of 30+ REST APIs at services.api.unity.com covering authentication, cloud save, cloud code, economy, leaderboards, remote config, relay, lobby, matchmaker, game-server hosting (Multiplay), voice/text chat (Vivox), friends, analytics, triggers, scheduler, content delivery, monetization/LevelPlay, asset management, and organization administration. Unity also ships open-source frameworks including ML-Agents, Netcode for GameObjects, and the Input System, and hosts the canonical Unity C# reference source on GitHub.

human only

Limited machine-readable signal and partial portal coverage — documentation a human can read, but little a machine or agent can consume without scraping.

Kin Score

API Evangelist profiles Unity the way a machine reads it — 50 machine-readable artifacts across 19 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.

Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Unity scores 43.7/100 (thin), with a separate agent-readiness read of 14/100 (human only). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.

Kin Score

This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.

Kin Score Kin Score How this is scored →
scored 2026-07-27 · rubric v0.5
Composite quality — 43.7/100 · thin
Contract Quality 5.2 / 25
Developer Ergonomics 9.1 / 20
Commercial Clarity 15.8 / 20
Operational Transparency 4.8 / 13
Governance 0.0 / 12
Discoverability 8.8 / 10
Agent readiness — 14/100 · human only
Machine-Readable Contract 0 / 18
Agentic Access Contract 0 / 15
MCP Server 0 / 12
Machine-Readable Auth 0 / 10
Idempotency 0 / 9
Stable Error Semantics 0 / 8
Request/Response Examples 7 / 7
Rate-Limit Signaling 7 / 7
Typed Event Surface 0 / 6
Agent Skills 0 / 5
Well-Known Catalog 0 / 4
Consent & Bot Identity 0 / 3

How we profile Unity

Each block below is one kind of artifact we hold for Unity. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.

APIs 19

Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.

Individual APIs this provider publishes, each with its own machine-readable definition.

Unity Authentication API

Player Authentication for Unity Gaming Services. Anonymous, social (Apple/Google/Facebook/Steam/Oculus/PlayStation/Xbox/Nintendo), username/password, and custom-ID sign-in flows...

Unity Cloud Save API

Per-player and per-game-session key/value data persistence with versioning, conflict resolution, and server-authoritative write protection. Includes a Player Data API for player...

Unity Cloud Code API

Server-authoritative JavaScript scripts and C# modules executed in Unity's managed runtime. Bill is per-compute-second ($0.072/compute-hour). Cloud Code exposes both a runtime i...

Unity Economy API

Server-authoritative virtual economy primitives — currencies, inventory items, virtual purchases, and real-money purchases — with player balances, inventories, and transaction h...

Unity Leaderboards API

Server-authoritative ranked leaderboards with bucketed, partitioned, and tiered scoring strategies. Supports score reset schedules, paginated rankings around a player, and bulk ...

Unity Remote Config API

Dynamic configuration delivery — feature flags, balance values, game settings — segmented by audiences and overridden by campaigns. Configs are versioned and can be staged acros...

Unity Relay API

NAT-traversal relay service that allows peer-to-peer multiplayer sessions without exposing player IPs. Allocates host/join codes, encrypted DTLS connections, and short-lived rel...

Unity Lobby API

Player-meeting service for creating, listing, joining, and managing lobbies with custom metadata, host migration, and integration with Relay or Multiplay. Supports private codes...

Unity Matchmaker API

Rule-based matchmaker that places players into game sessions using skill, latency, party, and custom attributes. Integrates with Multiplay or Relay-backed sessions and exposes A...

Unity Multiplay (Game Server Hosting) API

Global dedicated game-server hosting (Multiplay). APIs cover fleets, builds, build configurations, machines, allocations, and queues. Note Unity ended direct operations of Multi...

Unity Vivox Voice and Text Chat API

Vivox in-game voice and text chat with moderation, channel management, and recordings. The Moderation REST API handles user bans, channel mutes, transcript retrieval, and compli...

Unity Friends API

Player social graph — friends, blocks, invitations, and presence — with cross-platform identifiers. Integrates with Player Names and Authentication for display and identity reso...

Unity Analytics API

Game telemetry and live-ops analytics. Client API ingests standard and custom events; reporting surfaces funnels, retention, monetization, and segmentation. Compatible with GDPR...

Unity Triggers API

Event-driven automation that fires Cloud Code in response to other UGS service events (Cloud Save writes, Economy purchases, Authentication signups, etc.). The Admin API manages...

Unity Scheduler API

Scheduled execution of Cloud Code scripts/modules. Manage one-shot and recurring jobs with timezone awareness, retries, and execution history.

Unity Content Delivery API

Versioned asset/bundle distribution. Admin (management) API for buckets, badges, releases, and entries; client API resolves the active release for a player environment and serve...

Unity Monetize and Ads API

Programmatic management of Unity's ad-monetization surface (formerly ironSource / LevelPlay). Includes Monetize (publisher placements, mediation), Advertise (user-acquisition ca...

Unity Asset Manager API

Unity Cloud Asset Manager — a digital asset management API for 3D, image, audio, and animation assets used across game and Unity Industry workflows. Supports collections, versio...

Unity Admin and Identity (SCIM, Access, Core) API

Administrative control plane for Unity organizations, projects, environments, and resource policies. Includes SCIM 2.0 for SSO/identity provisioning, Access for IAM policies, Un...

Scroll within the panel for all 19 ·

Pricing Plans 1

Pricing is part of the interface. Machine-readable plans tell you what a tier costs and includes before you commit — one of the six things the Kin Score reads for commercial clarity.

Published pricing tiers and plan structures.

Unity Plans Pricing

8 plans

PLANS

Rate Limits 1

Rate limits are the difference between a demo that works and a production integration that doesn't fall over. Publishing them is an operational-transparency signal — and a hard requirement for any agent that plans its own throughput.

Documented rate limits and quota policies.

Unity Rate Limits

0 limits

RATE LIMITS

FinOps 1

Cost, billing, and metering signals let a buyer model the financial operations of an API before it's live. We profile them for the same reason we profile pricing: the money is part of the contract.

Cost, billing, and metering signals for API financial operations.

Unity Finops

FINOPS

Features 24

The notable capabilities this provider advertises, captured as structured features so they can be searched and compared instead of read one landing page at a time.

Notable capabilities this provider offers.

Unity Engine — cross-platform real-time 3D engine for games, simulations, XR, automotive, and industrial digital twins
Unity 6 (current) and 6.3 LTS — latest LTS release line with HDRP, URP, DOTS/ECS, Burst, and Job System
C# scripting with hot-reload, the Unity Scripting API, and full source available via UnityCsReference
Deployments to 25+ platforms — Windows, macOS, Linux, iOS, Android, WebGL, PlayStation, Xbox, Nintendo Switch, Meta Quest, Apple Vision Pro, HoloLens, and embedded targets
Unity Gaming Services (UGS) — production-grade backend for live games covering identity, persistence, economy, multiplayer, voice, content delivery, analytics, automation, and monetization
30+ Unity Services REST APIs documented at services.docs.unity.com with consistent /service/version/ paths and OAuth2 bearer auth (Authentication, Cloud Save, Cloud Code, Economy, Leaderboards, Remote Config, Relay, Lobby, Matchmaker, Multiplay, Vivox, Friends, Analytics, Triggers, Scheduler, Content Delivery, Asset Manager, Monetize/Advertise, SCIM, Access, Unity Core, Releases, Observability, Collaboration, Annotations, Presence, QoS, Distributed Authority, Session Observability, Workflow Engine, Storage, App Linking, Automation, Data Streaming)
Cloud Code — server-authoritative JavaScript scripts and C# modules at $0.072/compute-hour
Multiplay (Game Server Hosting) — global dedicated server fleets, transitioning to Rocket Science Group as of March 31 2026
Vivox — embedded voice and text chat with built-in moderation
LevelPlay (formerly ironSource) — mediation, user acquisition, and statistics APIs for monetized games
Unity Cloud — Asset Manager, Version Control (Plastic SCM), Build Automation, Collaboration, Annotations, and Workflow Engine for asset, source-control, and DevOps pipelines
Unity Industry — Pixyz, CAD ingest, AR/VR enablement, and digital-twin tooling for non-game verticals
ML-Agents — open-source deep-reinforcement-learning toolkit for training AI agents in Unity environments
Netcode for GameObjects, Netcode for Entities, Distributed Authority, and Relay/Multiplay for multiplayer architectures from peer-to-peer to authoritative dedicated servers
AR Foundation for cross-platform AR (ARKit, ARCore, Magic Leap, HoloLens, Vision Pro)
Render pipelines — Built-in, Universal (URP), High Definition (HDRP) — with Shader Graph and Visual Effect Graph
DOTS / Entity Component System — data-oriented runtime with Burst compiler and the Jobs System for high-perf simulations and large worlds
Addressables and Cloud Content Delivery for live asset updates without app re-submission
Unity Version Control (UVCS / Plastic SCM) with free 25GB tier from Q1 2026 and seat-free public-cloud hosting
Unity Pro and Enterprise plans on 6.3 LTS no longer include Havok Physics; Personal remains free under $200K annual revenue or funding
{"2026 pricing"=>"Pro $210/seat/mo or $2,310/seat/yr (5% increase from 2025); Enterprise custom; Industry custom"}
100+ official C#/.NET packages distributed via Unity Package Manager (UPM)
Postman, OpenAPI-style REST docs, and the UGS CLI as primary integration surfaces for the backend services
Unity Authentication tokens (player JWTs) are the universal bearer for all client-facing UGS APIs

Scroll within the panel for all 24 ·

Semantic Vocabularies 1

JSON-LD contexts give the data shared meaning across APIs. We profile them because semantics are what let a machine reconcile 'customer' here with 'customer' somewhere else.

JSON-LD contexts and semantic vocabularies used across these APIs.

Unity Com Context

11 classes · 53 properties

JSON-LD

Security Posture 3

Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.

Authentication, domain security, vulnerability disclosure, and trust-center signals.

Unity Com Domain Security

TLSv1.3 · HSTS · DMARC

SECURITY

Unity Com Trust Center

SOC 2, ISO 27001, ISO 27017, ISO 27018, PCI DSS, HIPAA, FedRAMP, GDPR, CSA STAR

SECURITY

Resources

Every other property we hold for Unity — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.

Learn 1

Tutorials, courses, talks, and written guidance

Company 2

The organization behind the API

← All providers · Data indexed from github.com/api-evangelist/unity-com · machine-readable index on apis.io