Unity
Unity is a real-time 3D content creation platform — the Unity engine powers cross-platform games, simulations, XR experiences, and digital twins, while Unity Gaming Services (UGS) and Unity Cloud provide a production backend for live games and 3D pipelines. UGS exposes a coherent set of 30+ REST APIs at services.api.unity.com covering authentication, cloud save, cloud code, economy, leaderboards, remote config, relay, lobby, matchmaker, game-server hosting (Multiplay), voice/text chat (Vivox), friends, analytics, triggers, scheduler, content delivery, monetization/LevelPlay, asset management, and organization administration. Unity also ships open-source frameworks including ML-Agents, Netcode for GameObjects, and the Input System, and hosts the canonical Unity C# reference source on GitHub.
Limited machine-readable signal and partial portal coverage — documentation a human can read, but little a machine or agent can consume without scraping.
API Evangelist profiles Unity the way a machine reads it — 50 machine-readable artifacts across 19 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.
Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Unity scores 43.7/100 (thin), with a separate agent-readiness read of 14/100 (human only). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.
Kin Score
This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.
How we profile Unity
Each block below is one kind of artifact we hold for Unity. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.
APIs 19
Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.
Individual APIs this provider publishes, each with its own machine-readable definition.
Unity Authentication API
Player Authentication for Unity Gaming Services. Anonymous, social (Apple/Google/Facebook/Steam/Oculus/PlayStation/Xbox/Nintendo), username/password, and custom-ID sign-in flows...
Unity Cloud Save API
Per-player and per-game-session key/value data persistence with versioning, conflict resolution, and server-authoritative write protection. Includes a Player Data API for player...
Unity Cloud Code API
Server-authoritative JavaScript scripts and C# modules executed in Unity's managed runtime. Bill is per-compute-second ($0.072/compute-hour). Cloud Code exposes both a runtime i...
Unity Economy API
Server-authoritative virtual economy primitives — currencies, inventory items, virtual purchases, and real-money purchases — with player balances, inventories, and transaction h...
Unity Leaderboards API
Server-authoritative ranked leaderboards with bucketed, partitioned, and tiered scoring strategies. Supports score reset schedules, paginated rankings around a player, and bulk ...
Unity Remote Config API
Dynamic configuration delivery — feature flags, balance values, game settings — segmented by audiences and overridden by campaigns. Configs are versioned and can be staged acros...
Unity Relay API
NAT-traversal relay service that allows peer-to-peer multiplayer sessions without exposing player IPs. Allocates host/join codes, encrypted DTLS connections, and short-lived rel...
Unity Lobby API
Player-meeting service for creating, listing, joining, and managing lobbies with custom metadata, host migration, and integration with Relay or Multiplay. Supports private codes...
Unity Matchmaker API
Rule-based matchmaker that places players into game sessions using skill, latency, party, and custom attributes. Integrates with Multiplay or Relay-backed sessions and exposes A...
Unity Multiplay (Game Server Hosting) API
Global dedicated game-server hosting (Multiplay). APIs cover fleets, builds, build configurations, machines, allocations, and queues. Note Unity ended direct operations of Multi...
Unity Vivox Voice and Text Chat API
Vivox in-game voice and text chat with moderation, channel management, and recordings. The Moderation REST API handles user bans, channel mutes, transcript retrieval, and compli...
Unity Friends API
Player social graph — friends, blocks, invitations, and presence — with cross-platform identifiers. Integrates with Player Names and Authentication for display and identity reso...
Unity Analytics API
Game telemetry and live-ops analytics. Client API ingests standard and custom events; reporting surfaces funnels, retention, monetization, and segmentation. Compatible with GDPR...
Unity Triggers API
Event-driven automation that fires Cloud Code in response to other UGS service events (Cloud Save writes, Economy purchases, Authentication signups, etc.). The Admin API manages...
Unity Scheduler API
Scheduled execution of Cloud Code scripts/modules. Manage one-shot and recurring jobs with timezone awareness, retries, and execution history.
Unity Content Delivery API
Versioned asset/bundle distribution. Admin (management) API for buckets, badges, releases, and entries; client API resolves the active release for a player environment and serve...
Unity Monetize and Ads API
Programmatic management of Unity's ad-monetization surface (formerly ironSource / LevelPlay). Includes Monetize (publisher placements, mediation), Advertise (user-acquisition ca...
Unity Asset Manager API
Unity Cloud Asset Manager — a digital asset management API for 3D, image, audio, and animation assets used across game and Unity Industry workflows. Supports collections, versio...
Unity Admin and Identity (SCIM, Access, Core) API
Administrative control plane for Unity organizations, projects, environments, and resource policies. Includes SCIM 2.0 for SSO/identity provisioning, Access for IAM policies, Un...
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Pricing Plans 1
Pricing is part of the interface. Machine-readable plans tell you what a tier costs and includes before you commit — one of the six things the Kin Score reads for commercial clarity.
Published pricing tiers and plan structures.
Unity Plans Pricing
PLANSRate Limits 1
Rate limits are the difference between a demo that works and a production integration that doesn't fall over. Publishing them is an operational-transparency signal — and a hard requirement for any agent that plans its own throughput.
Documented rate limits and quota policies.
Unity Rate Limits
RATE LIMITSFinOps 1
Cost, billing, and metering signals let a buyer model the financial operations of an API before it's live. We profile them for the same reason we profile pricing: the money is part of the contract.
Cost, billing, and metering signals for API financial operations.
Unity Finops
FINOPSFeatures 24
The notable capabilities this provider advertises, captured as structured features so they can be searched and compared instead of read one landing page at a time.
Notable capabilities this provider offers.
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Semantic Vocabularies 1
JSON-LD contexts give the data shared meaning across APIs. We profile them because semantics are what let a machine reconcile 'customer' here with 'customer' somewhere else.
JSON-LD contexts and semantic vocabularies used across these APIs.
Unity Com Context
JSON-LDSecurity Posture 3
Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Unity Com Trust Center
SOC 2, ISO 27001, ISO 27017, ISO 27018, PCI DSS, HIPAA, FedRAMP, GDPR, CSA STAR
SECURITYResources
Every other property we hold for Unity — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.
Get Started 6
Portal, sign-up, and the first successful call
Documentation 11
Reference material describing how the API behaves
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Build 9
SDKs, sample code, and the tooling you integrate with
Scroll within the panel for all 9 ·
Access & Security 4
Authentication, authorization, and security posture
Learn 1
Tutorials, courses, talks, and written guidance
Operate 5
Status, limits, changes, and where to get help
Commercial 7
Pricing, plans, and the legal terms of use
Scroll within the panel for all 7 ·
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