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Unity

Unity is a cross-platform real-time development platform that provides a comprehensive suite of APIs and services for game development, interactive 3D content creation, and live game operations including multiplayer, analytics, economy, authentication, and DevOps tooling.

agent ready

Solid contracts, transparent operations, and an easy start — typically complete on four or five facets with one clear soft spot.

Kin Score

API Evangelist profiles Unity the way a machine reads it — 189 machine-readable artifacts across 33 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.

Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Unity scores 66.6/100 (strong), with a separate agent-readiness read of 56/100 (agent ready). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.

Kin Score

This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.

Kin Score Kin Score How this is scored →
scored 2026-07-27 · rubric v0.5
Composite quality — 66.6/100 · strong
Contract Quality 16.5 / 25
Developer Ergonomics 10.4 / 20
Commercial Clarity 13.7 / 20
Operational Transparency 7.5 / 13
Governance 10.4 / 12
Discoverability 8.0 / 10
Agent readiness — 56/100 · agent ready
Machine-Readable Contract 18 / 18
Agentic Access Contract 15 / 15
MCP Server 0 / 12
Machine-Readable Auth 10 / 10
Idempotency 0 / 9
Stable Error Semantics 8 / 8
Request/Response Examples 0 / 7
Rate-Limit Signaling 7 / 7
Typed Event Surface 0 / 6
Agent Skills 0 / 5
Well-Known Catalog 0 / 4
Consent & Bot Identity 0 / 3

How we profile Unity

Each block below is one kind of artifact we hold for Unity. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.

APIs 33

Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.

Individual APIs this provider publishes, each with its own machine-readable definition.

Unity Vivox Voice and Text Chat API

Vivox provides voice and text-based communication services for games, with APIs for managing channels, participants, and communication sessions across platforms. Supports 2D and...

Unity User Generated Content API

The User Generated Content (UGC) API is a format and content-agnostic service for incorporating user-generated content features into games, handling content storage, discovery, ...

Unity Allocations API

Allocate servers for game sessions

Unity Authentication API

Player sign-in and token management

Unity Blocks API

Manage blocked players

Unity Build Targets API

Configure build targets and platforms

Unity Builds API

Manage and trigger builds

Unity Config API

Manage remote configuration key-value pairs

Unity Configuration API

Admin endpoints for managing economy resources

Unity Currencies API

Manage virtual currencies and player balances

Unity Custom Data API

Manage custom data with access class controls

Unity Events API

Ingest analytics events

Unity Executions API

Execute cloud code scripts

Unity Fleets API

Manage server fleets

Unity Friend Requests API

Send and receive friend requests

Unity Friends API

Manage player friend lists

Unity Identity Providers API

External identity provider linking

Unity Inventory API

Manage inventory items and player inventory

Unity Leaderboards API

Manage leaderboard definitions and configuration

Unity Lobbies API

Create and manage game lobbies

Unity Modules API

Manage C# cloud code modules

Unity Override Rules API

Manage targeting rules for configuration overrides

Unity Player Data API

Manage player-scoped key-value data

Unity Players API

Manage players within a lobby

Unity Purchases API

Process virtual and real-money purchases

Unity Queries API

Query stored data using indexes

Unity Queues API

Configure matchmaking queues and pools

Unity Scores API

Submit and retrieve leaderboard scores

Unity Scripts API

Manage JavaScript cloud code scripts

Unity Search API

Discover and join lobbies

Unity Servers API

Manage individual server instances

Unity Settings API

Manage configuration settings and schemas

Unity Tickets API

Create and manage matchmaking tickets

Scroll within the panel for all 33 ·

Open Collections 12

Open, tool-agnostic collections carry the same runnable value as Postman without locking you to one client — the portable, forkable form of the same exercise.

Open, tool-agnostic API collections (OpenAPI-derived and Bruno).

Unity Analytics API

OPEN COLLECTION

Unity Cloud Code API

OPEN COLLECTION

Unity Cloud Save API

OPEN COLLECTION

Unity Economy API

OPEN COLLECTION

Unity Friends API

OPEN COLLECTION

Unity Leaderboards API

OPEN COLLECTION

Unity Lobby API

OPEN COLLECTION

Unity Matchmaker API

OPEN COLLECTION

Unity Remote Config API

OPEN COLLECTION

Scroll within the panel for all 12 ·

Arazzo Workflows 19

Real integrations are rarely a single call. Arazzo describes the multi-step sequences — auth, then create, then confirm — so both a human and an agent can follow the choreography, not just the endpoints.

Multi-step API workflows described with the Arazzo specification.

Unity Analytics Validate and Record

Validate an analytics event batch against the schema, then record it only when validation passes.

ARAZZO

Unity Anonymous Sign-In and Token Refresh

Sign a player in anonymously and immediately exchange the session for a refreshed access token.

ARAZZO

Unity Build Automation Trigger and Poll

Confirm a build target, start a clean build, then poll the build until it succeeds or fails.

ARAZZO

Unity Cloud Code Deploy and Run

Create a JavaScript Cloud Code script, confirm it deployed, then execute it with parameters.

ARAZZO

Unity Cloud Save Publish Public Profile

Write a server-protected stat, publish a public profile item, then read the player's data back.

ARAZZO

Unity Cloud Save Set and Query

Write player data items, query them by an indexed field, then read the full item list back.

ARAZZO

Unity Economy Grant Currency

Resolve a currency configuration, increment a player's balance, then read back the updated balances.

ARAZZO

Unity Economy Virtual Purchase

Check a player's currency balances, make a virtual purchase, then confirm the resulting inventory.

ARAZZO

Unity Friends Accept Incoming Request

List incoming friend requests, accept the first pending one, then confirm it appears in the friend list.

ARAZZO

Unity Leaderboard Provisioning

Create a leaderboard, seed it with an initial player score, then read the top scores.

ARAZZO

Unity Leaderboard Submit Score and Read Rank

Confirm a leaderboard exists, submit a player's score, then read back the player's rank.

ARAZZO

Unity Lobby Host and Query

Create a public lobby, send a keep-alive heartbeat, then confirm it is discoverable via query.

ARAZZO

Unity Lobby Join By Code

Join a private lobby by code, set the joining player's data, then heartbeat to stay active.

ARAZZO

Unity Matchmaker Queue Provisioning

Create a matchmaking queue, read it back, then list all queues to confirm it is registered.

ARAZZO

Unity Matchmaking to Server Allocation

Create a matchmaking ticket, poll until matched, then allocate a Multiplay game server for the session.

ARAZZO

Unity Matchmaking Ticket and Poll

Create a matchmaking ticket and poll its status until a match is found or matchmaking fails.

ARAZZO

Unity Multiplay Fleet Provisioning and Allocation

Register a server build, create a fleet that runs it, then allocate a server from the fleet.

ARAZZO

Unity Player Sign-Up and Identity Linking

Create a username/password player account, link an external identity, then read back the admin player record.

ARAZZO

Unity Remote Config Feature Rollout

Add a config setting, create a targeted override rule for it, then confirm the rule is listed.

ARAZZO

Scroll within the panel for all 19 ·

GraphQL 1

Where a provider ships GraphQL, the schema is the contract. We profile it alongside the REST surface so the whole interface is legible in one place.

GraphQL schemas published by this provider.

Unity Gaming Services GraphQL Schema

This conceptual GraphQL schema represents the Unity Gaming Services (UGS) platform, covering the full breadth of cloud services available to game developers. Unity Gaming Servic...

GRAPHQL

Pricing Plans 1

Pricing is part of the interface. Machine-readable plans tell you what a tier costs and includes before you commit — one of the six things the Kin Score reads for commercial clarity.

Published pricing tiers and plan structures.

Unity Plans Pricing

1 plans

PLANS

Rate Limits 1

Rate limits are the difference between a demo that works and a production integration that doesn't fall over. Publishing them is an operational-transparency signal — and a hard requirement for any agent that plans its own throughput.

Documented rate limits and quota policies.

Unity Rate Limits

2 limits

RATE LIMITS

FinOps 1

Cost, billing, and metering signals let a buyer model the financial operations of an API before it's live. We profile them for the same reason we profile pricing: the money is part of the contract.

Cost, billing, and metering signals for API financial operations.

Unity Finops

FINOPS

Semantic Vocabularies 1

JSON-LD contexts give the data shared meaning across APIs. We profile them because semantics are what let a machine reconcile 'customer' here with 'customer' somewhere else.

JSON-LD contexts and semantic vocabularies used across these APIs.

Unity Context

8 classes · 28 properties

JSON-LD

Spectral Rules 2

Governance rulesets we run against this provider's specs — the automated checks behind parts of the score. Profiling them makes the quality bar explicit and re-runnable, not a matter of opinion.

Unity API Rules

5 rules · 3 warnings

SPECTRAL

Unity API Rules

23 rules · 8 errors · 12 warnings

SPECTRAL

JSON Schema 105

Standalone JSON Schema definitions describe the data models behind the API. We profile them so the shapes are validatable on their own — useful long after a single request is forgotten.

Standalone JSON Schema definitions for this provider's data models.

AllocateServerRequest

1 properties

JSON SCHEMA

Allocation

5 properties

JSON SCHEMA

AnalyticsEvent

13 properties

JSON SCHEMA

AnonymousSignInRequest

1 properties

JSON SCHEMA

AuthResponse

5 properties

JSON SCHEMA

Build

10 properties

JSON SCHEMA

BuildArtifact

5 properties

JSON SCHEMA

BuildConfiguration

7 properties

JSON SCHEMA

BuildList

1 properties

JSON SCHEMA

BuildTarget

7 properties

JSON SCHEMA

Config

7 properties

JSON SCHEMA

ConfigList

1 properties

JSON SCHEMA

CreateBuildRequest

2 properties

JSON SCHEMA

CreateBuildTargetRequest

4 properties

JSON SCHEMA

CreateFleetRequest

3 properties

JSON SCHEMA

CreateLobbyRequest

5 properties

JSON SCHEMA

CreatePlayerRequest

2 properties

JSON SCHEMA

CreateQueueRequest

4 properties

JSON SCHEMA

CreateRuleRequest

8 properties

JSON SCHEMA

CreateScriptRequest

4 properties

JSON SCHEMA

CreateTicketRequest

3 properties

JSON SCHEMA

CurrencyBalance

5 properties

JSON SCHEMA

CurrencyBalanceUpdate

2 properties

JSON SCHEMA

DataItem

5 properties

JSON SCHEMA

DataObject

3 properties

JSON SCHEMA

Unity Economy Configuration

8 properties

JSON SCHEMA

EconomyConfig

8 properties

JSON SCHEMA

EconomyConfigList

2 properties

JSON SCHEMA

EscalationRules

2 properties

JSON SCHEMA

ExternalTokenSignInRequest

3 properties

JSON SCHEMA

FieldFilter

3 properties

JSON SCHEMA

Fleet

10 properties

JSON SCHEMA

FleetList

1 properties

JSON SCHEMA

FriendList

2 properties

JSON SCHEMA

FriendRequestList

2 properties

JSON SCHEMA

InventoryItem

7 properties

JSON SCHEMA

JoinLobbyRequest

2 properties

JSON SCHEMA

Unity Leaderboard

8 properties

JSON SCHEMA

LeaderboardCreate

5 properties

JSON SCHEMA

LeaderboardList

2 properties

JSON SCHEMA

LeaderboardScoreList

4 properties

JSON SCHEMA

LeaderboardUpdate

3 properties

JSON SCHEMA

Lobby

12 properties

JSON SCHEMA

LobbyList

2 properties

JSON SCHEMA

LobbyPlayer

4 properties

JSON SCHEMA

MatchAssignment

2 properties

JSON SCHEMA

MatchLogic

2 properties

JSON SCHEMA

Module

6 properties

JSON SCHEMA

ModuleList

1 properties

JSON SCHEMA

Unity Player

5 properties

JSON SCHEMA

PlayerCurrencyBalances

1 properties

JSON SCHEMA

PlayerDataList

2 properties

JSON SCHEMA

PlayerInventory

1 properties

JSON SCHEMA

PlayerList

2 properties

JSON SCHEMA

PlayerProfile

3 properties

JSON SCHEMA

PlayerScore

7 properties

JSON SCHEMA

Pool

4 properties

JSON SCHEMA

Presence

2 properties

JSON SCHEMA

QueryFilter

3 properties

JSON SCHEMA

QueryLobbiesRequest

4 properties

JSON SCHEMA

QueryOrder

2 properties

JSON SCHEMA

QueryRequest

4 properties

JSON SCHEMA

QueryResult

4 properties

JSON SCHEMA

Queue

6 properties

JSON SCHEMA

QueueList

1 properties

JSON SCHEMA

RecordEventsRequest

1 properties

JSON SCHEMA

RefreshTokenRequest

1 properties

JSON SCHEMA

Relationship

4 properties

JSON SCHEMA

RelationshipList

1 properties

JSON SCHEMA

ResetConfig

3 properties

JSON SCHEMA

Rule

9 properties

JSON SCHEMA

RuleList

1 properties

JSON SCHEMA

RunScriptRequest

1 properties

JSON SCHEMA

ScalingSettings

2 properties

JSON SCHEMA

ScoreSubmission

2 properties

JSON SCHEMA

Script

7 properties

JSON SCHEMA

ScriptList

2 properties

JSON SCHEMA

ScriptParameter

3 properties

JSON SCHEMA

ScriptRunResult

1 properties

JSON SCHEMA

ScriptVersion

2 properties

JSON SCHEMA

Server

7 properties

JSON SCHEMA

ServerList

1 properties

JSON SCHEMA

SetPlayerDataRequest

1 properties

JSON SCHEMA

Setting

4 properties

JSON SCHEMA

SettingsList

1 properties

JSON SCHEMA

StartBuildRequest

2 properties

JSON SCHEMA

TicketAttributes

2 properties

JSON SCHEMA

TicketCreated

1 properties

JSON SCHEMA

TicketStatus

3 properties

JSON SCHEMA

TieringConfig

2 properties

JSON SCHEMA

Timestamp

1 properties

JSON SCHEMA

UnlinkIdentityRequest

1 properties

JSON SCHEMA

UpdateBuildTargetRequest

3 properties

JSON SCHEMA

UpdateConfigRequest

2 properties

JSON SCHEMA

UpdateFleetRequest

3 properties

JSON SCHEMA

UpdateLobbyRequest

6 properties

JSON SCHEMA

UpdatePlayerRequest

1 properties

JSON SCHEMA

UpdateQueueRequest

3 properties

JSON SCHEMA

UpdateRuleRequest

8 properties

JSON SCHEMA

UpdateScriptRequest

2 properties

JSON SCHEMA

UsernamePasswordSignInRequest

2 properties

JSON SCHEMA

UsernamePasswordSignUpRequest

2 properties

JSON SCHEMA

ValidationResult

1 properties

JSON SCHEMA

VirtualPurchaseRequest

1 properties

JSON SCHEMA

VirtualPurchaseResult

3 properties

JSON SCHEMA

Scroll within the panel for all 105 ·

JSON Structure 3

JSON Structure captures the data shapes in a form built for tooling — a complement to JSON Schema that keeps the model machine-legible.

JSON Structure definitions describing this provider's data shapes.

Unity Lobby Structure

0 properties

JSON STRUCTURE

Unity Player Structure

0 properties

JSON STRUCTURE

Unity Structure

0 properties

JSON STRUCTURE

Examples 6

Real request and response payloads are what turn a spec from abstract into obvious — and they're one of the twelve things an agent needs to call an API correctly on the first try.

Example request and response payloads for these APIs.

Security Posture 3

Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.

Authentication, domain security, vulnerability disclosure, and trust-center signals.

Unity Authentication

apiKey/http · 3 schemes

SECURITY

Unity Domain Security

TLSv1.3 · HSTS · DMARC

SECURITY

Unity Trust Center

SOC 2, ISO 27001, ISO 27017, ISO 27018, PCI DSS, HIPAA, FedRAMP, GDPR, CSA STAR

SECURITY

Agentic Access 1

An x-agentic-access contract marks which operations are safe for an agent to run on its own and which need a human in the loop. It is the difference between an API an agent can use and one it can use safely.

Recommended x-agentic-access execution contracts for AI agents.

Unity Agentic Access

98 operations · 62 acting · 3 human-in-the-loop

98 operations · 62 acting

AGENTIC

Resources

Every other property we hold for Unity — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.

Get Started 3

Portal, sign-up, and the first successful call

Documentation 2

Reference material describing how the API behaves

Agent Surfaces 2

MCP servers, agent skills, and machine-readable catalogs

Build 2

SDKs, sample code, and the tooling you integrate with

Learn 1

Tutorials, courses, talks, and written guidance

Commercial 3

Pricing, plans, and the legal terms of use

Company 2

The organization behind the API

Other 2

Properties that don't map to a standard resource type

← All providers · Data indexed from github.com/api-evangelist/unity · machine-readable index on apis.io