Unity
Unity is a cross-platform real-time development platform that provides a comprehensive suite of APIs and services for game development, interactive 3D content creation, and live game operations including multiplayer, analytics, economy, authentication, and DevOps tooling.
Solid contracts, transparent operations, and an easy start — typically complete on four or five facets with one clear soft spot.
API Evangelist profiles Unity the way a machine reads it — 189 machine-readable artifacts across 33 APIs, pulled from the provider's own public surface and indexed so a developer, an analyst, or an AI agent can evaluate it against every other provider on the network.
Every provider in the network is reduced to the same set of machine-readable artifacts — OpenAPI contracts, event specifications, GraphQL schemas, runnable collections, pricing and rate-limit signals, security posture, OAuth scopes, and the agent surfaces (MCP servers and skills) that let software drive the API on its own. We profile them because the interface is the part of a company you can actually inspect: it is a truer signal of what a provider does than any marketing page. From those artifacts we compute the Kin Score — Unity scores 66.6/100 (strong), with a separate agent-readiness read of 56/100 (agent ready). The full breakdown is below, followed by every artifact we hold — each card links through to its machine-readable definition on apis.io.
Kin Score
This is the API Evangelist rating — a single, repeatable read computed from the artifacts on this page. Green fill is points earned; the red track is points possible, so every bar shows earned-versus-possible at a glance.
How we profile Unity
Each block below is one kind of artifact we hold for Unity. For each we say what it is and why it earns a place in the profile, then list every one we've indexed — capped at two rows, scroll within the panel for the rest.
APIs 33
Each API is captured as its own OpenAPI definition — every operation, parameter, and response. This is the single most useful machine-readable description of what an API does, and it's what lets us score, lint, mock, and generate against it without asking the provider for anything.
Individual APIs this provider publishes, each with its own machine-readable definition.
Unity Vivox Voice and Text Chat API
Vivox provides voice and text-based communication services for games, with APIs for managing channels, participants, and communication sessions across platforms. Supports 2D and...
Unity User Generated Content API
The User Generated Content (UGC) API is a format and content-agnostic service for incorporating user-generated content features into games, handling content storage, discovery, ...
Unity Allocations API
Allocate servers for game sessions
Unity Authentication API
Player sign-in and token management
Unity Blocks API
Manage blocked players
Unity Build Targets API
Configure build targets and platforms
Unity Builds API
Manage and trigger builds
Unity Config API
Manage remote configuration key-value pairs
Unity Configuration API
Admin endpoints for managing economy resources
Unity Currencies API
Manage virtual currencies and player balances
Unity Custom Data API
Manage custom data with access class controls
Unity Events API
Ingest analytics events
Unity Executions API
Execute cloud code scripts
Unity Fleets API
Manage server fleets
Unity Friend Requests API
Send and receive friend requests
Unity Friends API
Manage player friend lists
Unity Identity Providers API
External identity provider linking
Unity Inventory API
Manage inventory items and player inventory
Unity Leaderboards API
Manage leaderboard definitions and configuration
Unity Lobbies API
Create and manage game lobbies
Unity Modules API
Manage C# cloud code modules
Unity Override Rules API
Manage targeting rules for configuration overrides
Unity Player Data API
Manage player-scoped key-value data
Unity Players API
Manage players within a lobby
Unity Purchases API
Process virtual and real-money purchases
Unity Queries API
Query stored data using indexes
Unity Queues API
Configure matchmaking queues and pools
Unity Scores API
Submit and retrieve leaderboard scores
Unity Scripts API
Manage JavaScript cloud code scripts
Unity Search API
Discover and join lobbies
Unity Servers API
Manage individual server instances
Unity Settings API
Manage configuration settings and schemas
Unity Tickets API
Create and manage matchmaking tickets
Scroll within the panel for all 33 ·
Open Collections 12
Open, tool-agnostic collections carry the same runnable value as Postman without locking you to one client — the portable, forkable form of the same exercise.
Open, tool-agnostic API collections (OpenAPI-derived and Bruno).
Unity Analytics API
OPEN COLLECTIONUnity Build Automation API
OPEN COLLECTIONUnity Cloud Code API
OPEN COLLECTIONUnity Cloud Save API
OPEN COLLECTIONUnity Economy API
OPEN COLLECTIONUnity Friends API
OPEN COLLECTIONUnity Leaderboards API
OPEN COLLECTIONUnity Lobby API
OPEN COLLECTIONUnity Matchmaker API
OPEN COLLECTIONUnity Multiplay Game Server Hosting API
OPEN COLLECTIONUnity Player Authentication API
OPEN COLLECTIONUnity Remote Config API
OPEN COLLECTIONScroll within the panel for all 12 ·
Arazzo Workflows 19
Real integrations are rarely a single call. Arazzo describes the multi-step sequences — auth, then create, then confirm — so both a human and an agent can follow the choreography, not just the endpoints.
Multi-step API workflows described with the Arazzo specification.
Unity Analytics Validate and Record
Validate an analytics event batch against the schema, then record it only when validation passes.
ARAZZOUnity Anonymous Sign-In and Token Refresh
Sign a player in anonymously and immediately exchange the session for a refreshed access token.
ARAZZOUnity Build Automation Trigger and Poll
Confirm a build target, start a clean build, then poll the build until it succeeds or fails.
ARAZZOUnity Cloud Code Deploy and Run
Create a JavaScript Cloud Code script, confirm it deployed, then execute it with parameters.
ARAZZOUnity Cloud Save Publish Public Profile
Write a server-protected stat, publish a public profile item, then read the player's data back.
ARAZZOUnity Cloud Save Set and Query
Write player data items, query them by an indexed field, then read the full item list back.
ARAZZOUnity Economy Grant Currency
Resolve a currency configuration, increment a player's balance, then read back the updated balances.
ARAZZOUnity Economy Virtual Purchase
Check a player's currency balances, make a virtual purchase, then confirm the resulting inventory.
ARAZZOUnity Friends Accept Incoming Request
List incoming friend requests, accept the first pending one, then confirm it appears in the friend list.
ARAZZOUnity Leaderboard Provisioning
Create a leaderboard, seed it with an initial player score, then read the top scores.
ARAZZOUnity Leaderboard Submit Score and Read Rank
Confirm a leaderboard exists, submit a player's score, then read back the player's rank.
ARAZZOUnity Lobby Host and Query
Create a public lobby, send a keep-alive heartbeat, then confirm it is discoverable via query.
ARAZZOUnity Lobby Join By Code
Join a private lobby by code, set the joining player's data, then heartbeat to stay active.
ARAZZOUnity Matchmaker Queue Provisioning
Create a matchmaking queue, read it back, then list all queues to confirm it is registered.
ARAZZOUnity Matchmaking to Server Allocation
Create a matchmaking ticket, poll until matched, then allocate a Multiplay game server for the session.
ARAZZOUnity Matchmaking Ticket and Poll
Create a matchmaking ticket and poll its status until a match is found or matchmaking fails.
ARAZZOUnity Multiplay Fleet Provisioning and Allocation
Register a server build, create a fleet that runs it, then allocate a server from the fleet.
ARAZZOUnity Player Sign-Up and Identity Linking
Create a username/password player account, link an external identity, then read back the admin player record.
ARAZZOUnity Remote Config Feature Rollout
Add a config setting, create a targeted override rule for it, then confirm the rule is listed.
ARAZZOScroll within the panel for all 19 ·
GraphQL 1
Where a provider ships GraphQL, the schema is the contract. We profile it alongside the REST surface so the whole interface is legible in one place.
GraphQL schemas published by this provider.
Unity Gaming Services GraphQL Schema
This conceptual GraphQL schema represents the Unity Gaming Services (UGS) platform, covering the full breadth of cloud services available to game developers. Unity Gaming Servic...
GRAPHQLPricing Plans 1
Pricing is part of the interface. Machine-readable plans tell you what a tier costs and includes before you commit — one of the six things the Kin Score reads for commercial clarity.
Published pricing tiers and plan structures.
Unity Plans Pricing
PLANSRate Limits 1
Rate limits are the difference between a demo that works and a production integration that doesn't fall over. Publishing them is an operational-transparency signal — and a hard requirement for any agent that plans its own throughput.
Documented rate limits and quota policies.
Unity Rate Limits
RATE LIMITSFinOps 1
Cost, billing, and metering signals let a buyer model the financial operations of an API before it's live. We profile them for the same reason we profile pricing: the money is part of the contract.
Cost, billing, and metering signals for API financial operations.
Unity Finops
FINOPSSemantic Vocabularies 1
JSON-LD contexts give the data shared meaning across APIs. We profile them because semantics are what let a machine reconcile 'customer' here with 'customer' somewhere else.
JSON-LD contexts and semantic vocabularies used across these APIs.
Unity Context
JSON-LDSpectral Rules 2
Governance rulesets we run against this provider's specs — the automated checks behind parts of the score. Profiling them makes the quality bar explicit and re-runnable, not a matter of opinion.
Unity API Rules
SPECTRALUnity API Rules
SPECTRALJSON Schema 105
Standalone JSON Schema definitions describe the data models behind the API. We profile them so the shapes are validatable on their own — useful long after a single request is forgotten.
Standalone JSON Schema definitions for this provider's data models.
AllocateServerRequest
JSON SCHEMAAllocation
JSON SCHEMAAnalyticsEvent
JSON SCHEMAAnonymousSignInRequest
JSON SCHEMAAuthResponse
JSON SCHEMABuild
JSON SCHEMABuildArtifact
JSON SCHEMABuildConfiguration
JSON SCHEMABuildList
JSON SCHEMABuildTarget
JSON SCHEMAConfig
JSON SCHEMAConfigList
JSON SCHEMACreateBuildRequest
JSON SCHEMACreateBuildTargetRequest
JSON SCHEMACreateFleetRequest
JSON SCHEMACreateLobbyRequest
JSON SCHEMACreatePlayerRequest
JSON SCHEMACreateQueueRequest
JSON SCHEMACreateRuleRequest
JSON SCHEMACreateScriptRequest
JSON SCHEMACreateTicketRequest
JSON SCHEMACurrencyBalance
JSON SCHEMACurrencyBalanceUpdate
JSON SCHEMADataItem
JSON SCHEMADataObject
JSON SCHEMAUnity Economy Configuration
JSON SCHEMAEconomyConfig
JSON SCHEMAEconomyConfigList
JSON SCHEMAEscalationRules
JSON SCHEMAExternalTokenSignInRequest
JSON SCHEMAFieldFilter
JSON SCHEMAFleet
JSON SCHEMAFleetList
JSON SCHEMAFriendList
JSON SCHEMAFriendRequestList
JSON SCHEMAInventoryItem
JSON SCHEMAJoinLobbyRequest
JSON SCHEMAUnity Leaderboard
JSON SCHEMALeaderboardCreate
JSON SCHEMALeaderboardList
JSON SCHEMALeaderboardScoreList
JSON SCHEMALeaderboardUpdate
JSON SCHEMALobby
JSON SCHEMALobbyList
JSON SCHEMALobbyPlayer
JSON SCHEMAMatchAssignment
JSON SCHEMAMatchLogic
JSON SCHEMAModule
JSON SCHEMAModuleList
JSON SCHEMAUnity Player
JSON SCHEMAPlayerCurrencyBalances
JSON SCHEMAPlayerDataList
JSON SCHEMAPlayerInventory
JSON SCHEMAPlayerList
JSON SCHEMAPlayerProfile
JSON SCHEMAPlayerScore
JSON SCHEMAPool
JSON SCHEMAPresence
JSON SCHEMAQueryFilter
JSON SCHEMAQueryLobbiesRequest
JSON SCHEMAQueryOrder
JSON SCHEMAQueryRequest
JSON SCHEMAQueryResult
JSON SCHEMAQueue
JSON SCHEMAQueueList
JSON SCHEMARecordEventsRequest
JSON SCHEMARefreshTokenRequest
JSON SCHEMARelationship
JSON SCHEMARelationshipList
JSON SCHEMAResetConfig
JSON SCHEMARule
JSON SCHEMARuleList
JSON SCHEMARunScriptRequest
JSON SCHEMAScalingSettings
JSON SCHEMAScoreSubmission
JSON SCHEMAScript
JSON SCHEMAScriptList
JSON SCHEMAScriptParameter
JSON SCHEMAScriptRunResult
JSON SCHEMAScriptVersion
JSON SCHEMAServer
JSON SCHEMAServerList
JSON SCHEMASetPlayerDataRequest
JSON SCHEMASetting
JSON SCHEMASettingsList
JSON SCHEMAStartBuildRequest
JSON SCHEMATicketAttributes
JSON SCHEMATicketCreated
JSON SCHEMATicketStatus
JSON SCHEMATieringConfig
JSON SCHEMATimestamp
JSON SCHEMAUnlinkIdentityRequest
JSON SCHEMAUpdateBuildTargetRequest
JSON SCHEMAUpdateConfigRequest
JSON SCHEMAUpdateFleetRequest
JSON SCHEMAUpdateLobbyRequest
JSON SCHEMAUpdatePlayerRequest
JSON SCHEMAUpdateQueueRequest
JSON SCHEMAUpdateRuleRequest
JSON SCHEMAUpdateScriptRequest
JSON SCHEMAUsernamePasswordSignInRequest
JSON SCHEMAUsernamePasswordSignUpRequest
JSON SCHEMAValidationResult
JSON SCHEMAVirtualPurchaseRequest
JSON SCHEMAVirtualPurchaseResult
JSON SCHEMAScroll within the panel for all 105 ·
JSON Structure 3
JSON Structure captures the data shapes in a form built for tooling — a complement to JSON Schema that keeps the model machine-legible.
JSON Structure definitions describing this provider's data shapes.
Unity Lobby Structure
JSON STRUCTUREUnity Player Structure
JSON STRUCTUREUnity Structure
JSON STRUCTUREExamples 6
Real request and response payloads are what turn a spec from abstract into obvious — and they're one of the twelve things an agent needs to call an API correctly on the first try.
Example request and response payloads for these APIs.
Security Posture 3
Authentication, domain security, vulnerability disclosure, and trust-center signals — the evidence that a provider takes security seriously enough to document it. We profile it because you can't govern what you can't see.
Authentication, domain security, vulnerability disclosure, and trust-center signals.
Unity Trust Center
SOC 2, ISO 27001, ISO 27017, ISO 27018, PCI DSS, HIPAA, FedRAMP, GDPR, CSA STAR
SECURITYAgentic Access 1
An x-agentic-access contract marks which operations are safe for an agent to run on its own and which need a human in the loop. It is the difference between an API an agent can use and one it can use safely.
Recommended x-agentic-access execution contracts for AI agents.
Resources
Every other property we hold for Unity — documentation, portals, status pages, policies, and corporate surface — grouped by the job it does, following the integrator's arc from getting started to running in production.
Get Started 3
Portal, sign-up, and the first successful call
Documentation 2
Reference material describing how the API behaves
Agent Surfaces 2
MCP servers, agent skills, and machine-readable catalogs
Design & Contract 24
Pagination, idempotency, versioning, errors, and events
Scroll within the panel for all 24 ·
Build 2
SDKs, sample code, and the tooling you integrate with
Access & Security 5
Authentication, authorization, and security posture
Learn 1
Tutorials, courses, talks, and written guidance
Operate 6
Status, limits, changes, and where to get help
Commercial 3
Pricing, plans, and the legal terms of use
Company 2
The organization behind the API
Other 2
Properties that don't map to a standard resource type
← All providers · Data indexed from github.com/api-evangelist/unity · machine-readable index on apis.io